My Top Ten Favorite Fighting Games

I’ve recently been trying to re-focus my blog to a more personal direction, writing creative non-fiction and tales from my childhood. Yet, the other “segments” I’ve created for my blog, such as Top Ten – still call to me. I feel like it’s time to do another.

As I was wondering what subject I should write about for this installment of Top Ten, the idea hit me like a massive Hadouken. I should totally do a Top Ten based around my love for fighting games.

I’ve always been a big fan of fighting games, though I was never good at them. Because the games usually focus only on fighting, a big chunk of the art direction goes into making the graphics as slick as possible. Show me a fighting game with bad graphics, and I just won’t play it.

Anyway, I’m going to take you on a tour of all of my favorite fighting games across different platforms I’ve used over the years. See if they match up with yours – and if you want to, feel free to drop your own list in the comments.


 

 

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10. ETERNAL CHAMPIONS (1993 – Sega Genesis)

I was twelve years old in 1993 – and being that age, I was totally immersing myself in all of the cool video games and comic books of the time. Sega Genesis was my console of choice when Eternal Champions was released, and it stood out from other games like Mortal Kombat because it had a really cool (to me, anyway) roster of characters and some slick art direction. It also had a nifty and titillating MA-13 rating. One look at the characters on the cover had me hooked: The scary Slash; a caveman from 50,000 B.C. – The insanely-cool Blade; a bounty hunter from 2030 – The sexy Jetta; a circus performer from 1899 – And the mysterious Xavier; an alchemist from 1692. With a roster of characters straight out of the mind of a comic book artist, it was no wonder that the game captured my attention. Add to that the novel approach to storytelling (each character has already died in their normal lives and will be given a chance to change the outcome if they win the tournament) and my hormones, I stood no chance against the game and spent many a night wasting the time away, knocking around the other fighters until I couldn’t see straight.

 

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09. FIGHTING VIPERS (1995 – Sega Saturn)

When I was fifteen years old, Fighting Vipers was released on Sega Saturn. However, I would not be able to play Sega Saturn until a few years after that, in high school, when my uncle purchased one from Blockbuster (he worked there at the time). I remember how excited I was to play the Saturn the day he said he was bringing it home – since it was new to me yet had existed for a number of years before then and I’d never thought I’d be able to play one of its games. Among the first few games we acquired for the system was Fighting Vipers. Having been a fan of Virtua Fighter, I found the game engine very similar and familiar, and I also really thought the characters were very cool at the time. They appealed to my teenage sensibilities and my emerging hormones (a recurring theme with me as I grew into adulthood) even as I was on the cusp of adulthood. Picky; a 14-year old skateboarding prodigy – Raxel; the lead singer and guitarist of a death metal band called ‘Death Crunch’ – and Candy; a teenage fashion student who entered the tournament in a fairy costume of her own creation to promote her own fashion line (?!?!?!) – these were all characters that spoke to me at the time. With that going for it, and with the similarities to Virtua Fighter, I was doomed to spend many a night playing the game and trying to master its secrets.

 

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08. ULTIMATE FIGHTING CHAMPIONSHIP (2000 – DREAMCAST)

If there’s anything you could (and still can) count on when it comes to my taste in fighting games, it’s mostly the amazing graphics and the interesting characters and the beautiful women. When I first picked up Ultimate Fighting Championship for my beloved Dreamcast (I miss that machine, damn it) – the only thing going for it at first for me was the amazing graphics. However, as I played it more and more, and began to pick up on the techniques each of the fighters possessed, I grew addicted to it. My brothers and I played the heck out of this, and one of my youngest brothers has even gone on to play every single sequel to this game that has come out in recent years. I almost didn’t want to include this game on my list, however, because unlike most of the other fighters here, this one is more “realistic” and not fantastical or featuring superheroes or ninjas or anything else. However, with UFC staples like “the iceman” Chuck Liddell, Tito Ortiz, Mark Coleman, and even Matt Hughes – among several others – there was no shortage of personalities to choose from. And along with the graphics and the very sophisticated-for-its-time controls, Ultimate Fighting Championship can be credited at least partially for the little talent I do possess with fighting games (though I still firmly maintain that I am terrible at them in general).

 

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07. BUSHIDO BLADE (1997 – PS1)

Back in high school, most kids were obsessed with Final Fantasy VII. I mean, I was too – but there was another game that most of the kids who owned a PS1 (only known as Playstation back then) played incessantly – and that was Bushido Blade. From the moment I heard about it, I knew I needed to play it. The game’s mechanics are what drew me in – realistic (meaning basically one-hit kills, or being able to cripple your opponent with precision blows) battles in Japanese settings like a bamboo forest. Being able to take down your foes with one well-placed blow was very innovative at the time and that love of fighting game gimmicks has stuck with me since then. I’ll never forget the mysterious Red Shadow, the vengeful Kannuki, or the handful of other characters that made Bushido Blade so great and such a formative part of my fighting game journey. If you ask me, this game really needs a current-gen or next-gen update. The developers could do so much with it.

 

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06. ULTIMATE MARVEL VS CAPCOM 3 (2011 – PS3)

If you know anything about me at all, you must know that I’m a huge nerd. I love comic books, I love video games (obviously) and I love crossovers. When DC and Marvel crossed over back in the 1990’s I pretty much flipped my lid, so it should come as no surprise that when the X-Men and Street Fighter first crossed paths, I played the hell out of X-Men VS Street Fighter, and then patiently waited for each of its sequels in later years – right up until the best in the series, Ultimate Marvel VS Capcom 3. This game really has it all, especially if you’re a super-nerd. You can have a team-up with Spider-Man and Strider. You can have Mega Man go toe-to-toe with Dr. Doom. The sky is the limit thanks to the sheer amount of characters available on both sides of the roster, which rested at 48 as far as I can remember. The sheer joy of being able to play your favorite Marvel characters alongside your favorite Capcom characters is overwhelming. The gameplay is frantic and chaotic, and the graphics make the gameplay look like you’re actually watching a cartoon (in a good way). The only reason this one isn’t higher on my list is that I just personally didn’t spend as much time with it as some of the other ones on here. There was that certain “something” missing for me which didn’t make me want to play it at all hours of the day.

 

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05. KILLER INSTINCT (1995 – SNES)

If there was one game that dominated my time, and that of my siblings – it was Killer Instinct. What a great fighting game. We would sit for hours in the living room, each trying to outdo the other with being able to execute the C-C-COMBO BREAKERs or the UUUUUULLLLLTRAAAAAAAAAA – which were so satisfying to be able to do that we’d look around at each other with smug faces while the loser mashed buttons in frustration. In my mind, Killer Instinct graduated the majority of fighting-game players into a new world of high-flash and big payoff rewards to learning your preferred character’s every move. Fulgore; a prototype cybernetic soldier, was hands-down my favorite character, and I decimated the competition in our household every time I used him. However, other characters like the terrifying (but really cool) Spinal; an ancient skeleton soldier resurrected by Ultratech to fight in the tournament, and the sexy and mysterious Orchid; a government agent sent to disrupt the tournament and to expose Ultratech really helped to give me a break from playing just one character all the time. With the addition of finishing moves in the same vein as Mortal Kombat, there’s no question that this game offered a plethora of reasons to stick around and play.

 

 

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04. MARVEL NEMESIS: RISE OF THE IMPERFECTS (2005 – PS2)

As I’ve already stated above, I love comic books. This game was the bread and butter of my life directly after getting out of college. With a dark storyline and a very dark artistic view of the Marvel characters (and the newer “Imperfects”) – this was a game that really changed my view on how I like more story involved in my fighting games. Sure, you can have a beat-em-up and not have a story to go along with it, and it will still be supremely playable – but the cinematic cutscenes and the dramatic story involved in Marvel Nemesis basically made me want more. From the slick character designs to the story elements that involve you fighting henchmen (which was the funnest part, to me) – you could control a whole slew of more well-known Marvel characters like Spider-Man, Storm, and Thing – but also some of the new “Imperfects” such as Johnny Ohm; an ex-criminal who gained electric powers via the electric chair in prison, or Solara; a woman who was granted alien crystals which give her powers similar to those of the Human Torch. Each of these fighters had a particular playstyle and powers, but the reason this wasn’t as high on my list as some of the others is due to the game’s difficulty and the AI of the computer opponents, which would spam the same attacks over and over again. Still, if you had a friend or a sibling to play with, the multiplayer was supremely enjoyable and I wish they’d do a current-gen or next-gen remake because I think the foundation for an amazing game was there all along.

 

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03. DEF JAM: FIGHT FOR NY (2004 – PS2)

In the early 2000’s, hip-hop was king, and then EA came out with a surprise hit with Def Jam: Fight for NY. With a very cool character creation system, you could create a ballin’ hip-hop version of yourself to battle every rap or hip-hop god out there, including Fat Joe, Snoop Dogg, or Redman. And as an added bonus, your created gangster hero would also impress lots of pretty famous ladies like Lil’ Kim and Carmen Elektra – who would fight over you in skimpy outfits. The whole thing was pretty over-the-top, but it was very enjoyable and it had a killer soundtrack. In fact, I would play this game right now, today, if it were available. The art direction on this game was sort of cartoony, but it worked – and it felt like you were using action figures. The story mode was where this game really shined, however, and you could find me beating the game over and over again to unlock different outfits for my created character to become more badass – it was definitely a fantasy world. EA used to know what they were doing. What happened, EA?!

 

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02. SOUL CALIBUR II (2002 – PS2)

Soul Calibur has always been one of my favorite fighting franchises, but none of the entries deserved to be on this list as much as Soul Calibur II. Some of the games in the series are better than others, but this one just had it all. Soul Calibur stands out among other fighting games in that it’s weapon-based combat VS some characters having weapons and other characters not having them. I dunno why, but I always thought that aspect was very unique and was just super neat – and the techniques each character possesses are true to how one would try to use the weapons in real life (though the characters in the game are sometimes superhuman so that is stretching it sometimes). The characters are from all over history and from other dimensions (one game even features Star Wars characters like Yoda, and this one features Nintendo’s Link) and as a result, the cast is usually pretty diverse and each character comes to life through their preferred method of combat. From Taki; the sleek ninja woman who uses two Japanese swords, to Ivy; the buxom and deadly English lady with a whip sword, to Maxi; a rogueish wandering pirate who wields nunchaku with the deadly accuracy and showmanship of Bruce Lee – there is nothing about this game that I do not like. Plus, Spawn was one of the guest characters. Who can top that?

 

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01. DEAD OR ALIVE 5: LAST ROUND (2015 – PS4)

Over the entirety of my personal obsession with fighting games, I’ve come to know what I like about them. I like great graphics, I like some form of story, and I like the flash and the gimmicks that fighting games can offer. I also like interesting characters and the sex appeal some of them have. Gaming is a fantasy world, and I want my games to reflect that. I want to be able to live another life, a half-hour at a time. When I first played Dead or Alive in an arcade as a youth, watching the ridiculous, oversexed characters burst across the screen – it intrigued me enough to dig deeper. And within, I found a complex and rewarding fighting game system and world that I’ve stuck with on every console I could find the franchise on. You see, Dead or Alive doesn’t have the most coherent story all the time. Yet – there is enough of one that if you have played all of the previous games, it begins to make sense. The graphics are some of the best you’ll ever see in a game, let alone a fighting game, and the different features it has will keep you coming back for more even after you beat the main storyline. This game is NOT all about the large-chested women battling it out in skimpy outfits. If you want that and only that, there is an outlet for it (with the same characters, even) called Dead or Alive: Xtreme Beach Volleyball. No – if you give this game time, you will find that the combat system is highly intuitive and the characters all perform in extremely different ways. From the lithe and agile Kasumi, to the American professional wrestler Bass Armstrong, to the demon lady Nyotengu, and even the guest Virtua Fighter characters like Pai Chan or Akira Yuki – you will find endless reasons to come back to this game. Not only for unlocks and achievements, but also just to master the moves and keep upping your own personal fighting game skills. This game will likely remain my favorite fighting game for a long time to come.

 

 

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HONORABLE MENTIONS: Super Smash Bros. (N64), Darkstalkers 3 (PS1), Samurai Showdown (3DO), Mortal Kombat: Deception (PS2), Pit-Fighter (Arcade), Primal Rage (Sega Genesis), Tekken 3 (PS1), Virtua Fighter (Sega Saturn),

Cosplay Confessions: Lodaim Cosplay

Cosplay Confessions is yet another monthly feature I’ve added to my blog, though I’ve recently gotten a bunch of submissions so I may do it twice monthly if this persists. Every month (and maybe twice a month), I plan on featuring a different cosplayer and my interview with them, along with photos featuring their cosplays. This will not only be beneficial to the cosplayers themselves – because any publicity is good publicity when it comes to updating your fans on which conventions you’ll be at, and what you’re working on – but it will also be beneficial to those who are interested in cosplay as a hobby.

Since this is a new feature, I have asked some cosplayers I know to fill out my questions and it’s my great pleasure to introduce a local Maine cosplayer who I met while we were both cosplaying as Obi-Wan Kenobi from Star Wars. Stephen R. Salstead – aka – Lodaim Cosplay… is from Westbrook, Maine and does more than just Obi-Wan – as you’ll soon find out.

On to the interview!

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QUESTION: Hello! Many people reading this may not know much about you. Please tell us a little bit about yourself. How long have you been cosplaying?

I am a field service engineer in the radiation oncology field and prior to that I was in the navy for eight years. I play a lot of video games, I watch a lot of anime, 90’s Saturday morning cartoons, and television in general. I have been cosplaying steadily for about four and a half years, but I went to my first convention in 2006 and did cosplay then as well.

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QUESTION: Do you attend many conventions? Which ones are your favorite to attend?

I do. Just to list them: (My regulars first) Katsucon, Anime Boston, Boston Comic Con, Hartford Comic Con, SuperMegafest (spring and fall) ConnectiCon, Rhode Island Comic Con, Granite State Comic Con. These next few are ones I’ve been to and probably won’t attend again for various reasons: DragonCon, Portcon, AnotherAnimeConvention(AAC). My favorite two by far are Anime Boston and Katsucon.

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QUESTION: Do you have any pet peeves when it comes to cosplaying?

If you made your own costume, be proud of it! If you didn’t make it, be honest about it.

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QUESTION: What’s one cosplay project you’d like to do in the future?

I really want to do a big build, like a Gundam or MegaZord.

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QUESTION: Are there any cosplayers (professional or otherwise) who inspire you? If so, why?

Recently, Cosplay of Ryan Wells. He does a lot of awesome builds and very nostalgic cosplays.

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QUESTION: What do you think sets you apart from other cosplayers?

I wouldn’t say there is a lot that sets me apart from anyone in particular. But I do know that I am honest about everything I’ve done. Whether I’ve made something myself, modified it, or bought it. I also abhor cosplay competitions; I just want to have fun. That being said, I still enter contests, but just for hahas.

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QUESTION: Any advice for someone wishing to begin cosplaying?

Don’t give up. Research. Ask questions.

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QUESTION: Last but not least – do you have a website or Facebook page where people can check out your cosplay endeavors?

Yeah, right here at LODAIM COSPLAY on Facebook.

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My Life According To Games

I ran into this little survey on Facebook and it struck a chord with me, so I am using it as an opportunity to create another blog post. Video games have long been a source of entertainment to me, and I don’t think that will stop any time soon. Here we go.

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1. FAVORITE GAME: This one is actually a really hard decision for me. There have only been a handful of games to actually move me enough to utter something as bold as “This is my FAVORITE GAME EVER”. Chrono Trigger is definitely one of them. I mean, I just wrote a 3,000 word blog post on why I believe it proves beyond a reasonable doubt that video games can be art. The story and gameplay were both innovative at the time, and I still play it to this day. I think that Chrono Trigger probably still gets my vote. If it does, then it only narrowly beats out The Last Of Us. That game is a masterpiece as well. The acting is superb, the gameplay is addictive. I play it constantly. But even though I’ve played it for basically two years straight, I think I’ve still put many more man-hours into playing Chrono Trigger so I guess ultimately that would be my vote.

Box art for the SNES Chrono Trigger game cartridge.
Box art for the SNES Chrono Trigger game cartridge.

 

2. FAVORITE CHARACTER: Ooh, this is a tough one. While I enjoy main characters like Crono from Chrono Trigger or Gordon Freeman from Half-Life – those characters are meant to be devoid of any agency until you, as the player, give it to them so, that way, you inhabit those characters fully. It’s your actions, your responses (mainly) that drive them. When I think of characters who would be my “favorite” – I tend to think of interesting or inspiring characters. Characters who are believable, and who I root for. I like Trevor from Grand Theft Auto V because he’s just so sick and crazy. I like John Marston from Red Dead Redemption because he’s just a guy who used to be a douche, who is now trying to make amends but can’t shake his past. I like Lara Croft from Tomb Raider because she’s smart and is basically like Indiana Jones if he were an attractive lady. I think that overall, my favorite character would have to be Ellie from The Last Of Us.

Ellie will end you.
Ellie will end you.

The reason I love Ellie so much is that she’s barely a teenager and yet she is one of the hardest, most caring characters out there. Sure, Joel (the main character from The Last Of Us) has been through hell too, but we sort of miss much of that as players aside from his sad moment that forever defined him (won’t give away spoilers here). With Ellie, however, we are playing through her formative years. We’re seeing her (especially with the DLC content you can purchase) transform from a snarky, loyal friend to a snarky, loyal friend who will put a bullet (or arrow) between your eyes if you so much as sneeze funny. She’s not selfish, like many of the survivors (even Joel), and she also happens to be a lesbian (Or at least it’s been set up that way. I don’t think she’s bi-sexual, though I could be wrong) which if you think about the context of the story she’s been set up in….that’s pretty dangerous. People are going to be scared that the human race is going to die off and there she is kissing a lady on the lips and liking it. She rarely needs saving, always helps out, and even has her own comic book. What’s not to love about Ellie?

 

3. FAVORITE GENRE: Ooh, this is a tough one too! These are all tough, I guess. Anyway, I play a lot of fighting games but I’m actually not particularly good at them. I like them so much because due to the limited gameplay options – the developers are free to make the games as pretty as possible, resulting in some of the best graphics out there. One of my favorites is Dead Or Alive (any game from the series, really, but right now it’s Dead or Alive 5). I also love Marvel VS Capcom 3, Soul Caliber, Tekken, Injustice. RPGs have always held my attention, with my aforementioned love affair with Chrono Trigger as well as Earthbound, the Elder Scrolls games like Morrowind, Oblivion, and Skyrim. RPGs take many hours to complete and often have easter eggs hidden within them you need to search for. Also, they tend to be actual stories I’m interested in. I do like action games, but many of them fail to hold my attention long enough to complete. I would have to say that my overall favorite game genre has consistently been FPS games (First Person Shooters). I’m not the best at them, but they have given me many hours of joy and excitement in my life. Doom, Duke Nukem, Wolfenstein, Star Wars: Dark Forces, Goldeneye, Perfect Dark – those are the shooters I started out with. Now, I play games like Borderlands 2 and Battlefield 3 and Left 4 Dead 2. Sure, there are some FPS games that completely miss the mark but many of them provide solid entertainment and especially group play.

I mean, doesn't this look fun to YOU?!
I mean, doesn’t this look fun to YOU?!

 

4. FAVORITE PLATFORM: To be honest, if money were no factor, I would go PC. Anyone in their right mind would, really. But the reality is that unless you have lots of money to devote to constantly upgrading your PC – you’re not going to be able to constantly run the best games. That’s why I ultimately ended up being a console gamer. Consoles are cheap (relatively) and replaceable. They can take abuse, you can transport them easily, and even if you’re not online and don’t have a LAN group – you can still game on your couch with friends. I’d love to get in with the new systems (PS4, XBox One) but they are way too expensive when they first come out, and the graphics aren’t too far removed from the PS3 or XBox 360. XBox still charges for their online service, and even though I think it’s a superior online experience (I have both a PS3 and XBox 360) I really only play the PS3 right now and it’s been that way for over a year. I can jump online and get updates for free, I can game online for free. It’s perfect for my gaming needs right now (and it has a BluRay Player).

The make and color of my current PS3 system.
The make and color of my current PS3 system.

 

5. CURRENTLY PLAYING: I am literally playing The Last Of Us even as I type this and eat my lunch (I love to multi-task). However, just like when I read books – I tend to have several games in progress at the same time. I am playing through Chrono Trigger again on the PS3 (it’s a PS1 Game Port) and also on the Nintendo DS. Also on the DS – I am in the middle of Pokemon: Black and Final Fantasy: Tactics (a Game Boy Advance cartridge). I also have a game of Red Dead Redemption going on the PS3 (beat it for 360 already). Also, for PS3 – I am currently playing Ico (Ps1 port), Grand Theft Auto V, Assassin’s Creed III, Dead Or Alive 5, Borderlands 2, Starhawk, Marvel: Ultimate Alliance 2, and Dragon Age: Origins. For the XBox 360, I’m currently playing Mass Effect 2, Dynasty Warriors 7, and Amazing Spider-Man. It’s mostly The Last Of Us, though. That game is addictive.

The Last Of Us game box cover art.
The Last Of Us game box cover art.

 

6. WISH I WAS PLAYING: This one is actually an easy one for me. I really, really, really, really, really want to play The Order: 1886. It looks freaking amazing. I love the 1800’s time period (I’m into steampunk stuff at the moment) and I also like horror. This looks perfect for me.

So much win.
So much win.

 

7. YOU CAN’T BEAT ME AT: To be fair, you can really beat me at a lot of things so I’m not going to say you can’t beat me at any certain game. I used to be pretty great at Killer Instinct for SNES but only recently, within the past six years, have I been decent at another game – and that was Left 4 Dead 2. I used to be #7 on my server when I was playing. I miss playing it for PC, for sure. It’s not quite the same for the 360.

The cast of Left 4 Dead 2.
The cast of Left 4 Dead 2.

 

8. FIRST GAME I PLAYED: I am sure I must’ve played other games before it, but honestly the only game I can ever remember playing first was Super Mario Bros. for the original Nintendo Entertainment System. I remember being at a friend’s house, looking at Mario and all the colors on the screen and being absolutely stunned. It really set the bar for me in terms of gaming.

The original
The original

 

9. FIRST CONSOLE I PLAYED: I may have played other systems before the NES, like the Atari, but as I said above – the NES is the first system I remember having played. It was a dream come true for my childhood and I will always love that system.

NES - my childhood friend
NES – my childhood friend

 

10. WHY I LOVE GAMING: Gaming, to me, is an escape. It’s the same entertainment quality to me as reading a novel or watching a movie. There’s a story, usually, and on top of that – you often get to participate in the action. It improves hand-eye coordination, it’s a good activity to share with friends, family, or your significant other. It sparks conversation and debate. People have written academic papers on video games (the hobby) and also on individual games. It also inspires creativity, with people all over the world creating fan art, game mods, music, dance, films, etc – all to serve a particular fandom. It’s really amazing when you think about it. I have gamed since I was able to, and I will game until I am no longer able to. For now, I’ll leave this video here:

How An SNES Game Called Chrono Trigger Proves That Video Games Are Art.

Many people will tell you that video games are not, and can not be art. The Guardian (UK) wrote a piece about it a while back you can read HERE. The late Roger Ebert also once did a piece on the subject, which you can read HERE if you’d like. In fact, search Google and you can rest assured that you will find countless opinion pieces in which people propose all sorts of ways in which video games shouldn’t be considered art. Some of the reasons are simple, such as the Guardian’s claims that since video games don’t originate from one source, they cannot be artwork. Others are more heavy-handed in describing ways in which “high” art can make one think and feel where a game simply can’t.

Well, I’m here to tell you that video games ARE art. Not all of them, just as not all the things they hang in the museum these days will be considered great art in the future. For every Picasso out there, there is also a hack artist in it for the money or someone selling commercial schlock devoid of feeling. Same with the games. You have your Angry Birds, and you have The Last Of Us. But just because Angry Birds is out there, a game that is really fun but is ultimately just throw-away entertainment, doesn’t mean that you won’t have your mind blown when you experience The Last Of Us, or some other equally amazing game. Games can make you feel any emotions movies can, and arguably even more so due to the propensity for video games immersing the player into its own little myopic world. Games are made up of countless art forms, all melded together to create the ultimate in entertainment. Storyboard artists, conceptual artists, rendering artists, character artists, animators, etc. On top of that you have composers, musicians, writers, actors, directors, etc. The list goes on and on. It really is a melting pot of all art forms, and its a beautiful thing. If writing is an art form, then games are art. If drawings, paintings, and modeling are art – games are art. If acting is an art, games are art. If music is an art, then games are art. There really is no room for debate. People like to debate the meaning of the word “art” or the word “game”, or say that if one enters an open-world game with no set score then it stops being a game and becomes more like a movie. I am an artist, but I love to play games – and I can tell the difference. How many of the critics have entered both of those worlds, and have not just seen videos of gameplay that they are detached from on a personal level from the outset?

One game in particular can make the entire case for this debate, and it’s not on the PS4. It’s not on the XBox One. It’s not even next-gen. It’s a cartridge game from 1995 for the Super Nintendo Entertainment System called Chrono Trigger.

Box art for the SNES Chrono Trigger game cartridge.
Box art for the SNES Chrono Trigger game cartridge.

You see, the SNES (what we call the Super Nintendo for short) was on its last legs. The Sony Playstation had just been released and cartridge games were about to start going the way of the Dodo, at least until the Nintendo 64 showed up later on. The creator of another RPG (Role Playing Game) called Dragon Quest, Yuji Horii, got together with the artist behind the popular Dragon Ball anime franchise, Akira Toriyama, as well as the creators of the Final Fantasy games (including Hironobu Sakaguchi), while Nobuo Uematsu and  Yasunori Mitsuda created the game’s unbeatable score – forming a dream team alliance that would keep the SNES afloat for much longer than expected. Dragon Quest, Dragon Ball, Final Fantasy – each of these properties was already immensely popular at the time (and most still are) and appealed in various ways to various consumers. In the end, this dream team produced Chrono Trigger – which was not only innovative in its game design and mechanics (multiple endings, seamless combat/exploration system) but was also artistic beyond anything anyone could have expected. The story is immensely engaging, providing a swashbuckling romp through many different time periods in order to save the Earth from an invading alien parasite.

Since there are so many artistic elements involved in the making of this game, I will pick some out and compare them to other, similar works of art for comparison sake.

 

STORY

Crono and his friends take a moment to rest on their journey through time and space.
Crono and his friends take a moment to rest on their journey through time and space.

You begin the game as a young man named Crono in a small village. You make your way to the nearby Millenial Fair and bump into a beautiful young woman who calls herself “Marle”. You spend the day showing her around after she asks you to, and then when you bring Marle to visit your friend Lucca’s science exhibit – something goes wrong and Marle is thrust through a “Gate” (dimensional portal) after her pendant has an adverse reaction to the machine’s energy. Without thinking, you rush to her aid and end up on a journey through time in order to save the future from an alien parasite named Lavos living at the center of the Earth.

At its very core, this storyline doesn’t sound like anything out of the norm for science fiction or comic books. Time travel stories have existed for ages, or at least since 1733 when Samuel Madden wrote Memoirs From The 20th Century – but Chrono Trigger lets you experience the thrill of hopping through time and changing history. Other stories featuring time travel have been regarded as art, and some of our most beloved authors have penned great works involving time travel (and you can see a list HERE if you’d like). Chrono Trigger does no less. The journey is multi-layered, with dramatic back-and-forth. Each character is from a specific time period. Crono, Marle, and Lucca are all from the year that would be looked at as the game’s “modern” time frame while “Robo” – their robot companion, is from the distant future. Likewise, “Frog” and “Magus” are both from the “dark ages” or medieval times (and in Magus’ case, even earlier than that). Finally, “Ayla” is from the prehistoric period. This ensures that the narrative is stretched into an epic journey worthy of high fantasy, especially since each character is fleshed out with complex back stories and character arcs on par with anything we have today.

While the prose itself is often simplified (and probably wouldn’t win any awards), for ease in gaming – the sentiment the story produces is more powerful than some of our most well-regarded stories which exist on the shelves of our libraries or bookstores. The transformation of Crono, the silent protagonist, is palpable – without his character ever uttering a single word (you decide all his choices for him and he gets little-to-no actual dialogue). In fact, all the characters transform if you choose for them to. That is the power with this art form and with a game like Chrono Trigger. As a participant, you can place yourself in the center of this creative space and exert your own will on how it is shaped (to a degree, anyway). It does have at least one defined beginning and end goal, so it’s still a game – but the journey is part of its artistic merit. When placed against high fantasy works like The Lord Of The Rings, many people would say that the journey of the characters in Chrono Trigger are not nearly as artistic or deserving of that title, but if you engage with these characters and they become real, they make you feel things – then that is art. These characters made me feel. When Crono sacrificed himself to save his friends from certain destruction, I made that choice and I was right there, witnessing the battle first hand. It was noble, poignant, and I was invested. When Frog raised his magic sword, called Masamune, and split the face of a mountain in half with it on a windswept field – I stared open-mouthed, gooseflesh erupting on my arms, as the rubble came crashing down around the anthropomorphic amphibian. When I went back in time as Lucca and saved her mother from the accident that had crippled her, I rejoiced and shared in Lucca’s thankful appreciation. When Robo had to turn against his former “mother brain” and destroy her, I marveled at the robot’s human-like emotions. These characters were real to me, as real as any created by Tolkien or Lloyd Alexander or C.S. Lewis. I received the same thrills, the same emotions, as were stirred by any of those authors and countless gamers feel the same way as I do. There’s no way around it.

 

ART

An example of Akira Toriyama's wonderful artwork.
An example of Akira Toriyama’s wonderful artwork.

The second thing we can look at is the most literal: The actual “art” and art direction that goes into the game. Akira Toriyama has created an entire world with just a few pieces of concept art for the game. The iconic box art I already posted at the beginning of this blog entry (which was actually based on a beta gameplay screenshot at the time), as well as his concept artwork for each different time period, and the heroes, villains, and vehicles you can encounter while playing. His work is filled with little world-building details one would normally find in character descriptions if it were in book form. The above image tells us most of what we need to know about the characters and setting, and it tells us effectively even if it’s literally just showing us. We know there’s a robot character who is needing upkeep or has been damaged and that there is a lady tinkerer working on him. That’s exciting. We know there’s an anthropomorphic frog character who dresses in medieval clothing. That’s exciting. Already, there is a merging of a fantasy-type setting with a sort of science-fiction setting. That’s exciting. The road leading away from the scene in the window behind the resting Crono suggests more adventure ahead of them, while the clock next to him seems to be in motion and makes the viewer actively think about time, which is the entire premise of the game. That’s exciting, and brilliant.

Akira Toriyama’s style is storybook-like, with its watercolors and rich scenery. It evokes a sense of adventure and whimsy much the same as any children’s books or illustration. If we regard children’s illustration as a high form of art, then Akira Toriyama should at least be counted among their caliber. The likes of Nancy E. Burkert, David Wiesner, Antoine de Saint-Exupéry – these are all names associated with some of the MOST BEAUTIFUL CHILDREN’S BOOKS OF ALL TIME and I feel that in regards to aesthetic purposes, Akira Toriyama is just as good as any of these illustrators, though he’s really in his own category. I merely meant to point out that his own works can stand up with the rest of the artists mentioned.

Robo, Crono, and Frog explore a cave filled with creatures.
Robo, Crono, and Frog explore a cave filled with creatures.
Ayla, Robo, and Crono rest by a campfire in prehistoric times.
Ayla, Robo, and Crono rest by a campfire in prehistoric times.
Frog, Crono, and Lucca face off against the dangerous Magus.
Frog, Crono, and Lucca face off against the dangerous Magus.

This artistic beauty is not lost in the translation from traditional artwork to the pixelated, 16-bit world the game inhabits, either. Here are some actual in-game shots to prove my point:

This is a courtroom, located within a castle. Look at the amazing detail. The stained glass window, the shadows. It sets mood, it evokes feeling.
This is a courtroom, located within a castle. Look at the amazing detail. The stained glass window, the shadows. It sets mood, it evokes feeling.
Look at the remnants of the sun dappling the water. Remember, this is 16-bit and done in 1995.
Look at the remnants of the sun dappling the water. Remember, this is 16-bit and done in 1995.
At the time, the graphics were state-of-the-art for 16-bit, pushing the envelope for the performance of the SNES.
At the time, the graphics were state-of-the-art for 16-bit, pushing the envelope for the performance of the SNES.
The first time you encounter Magus' castle stays with you.
The first time you encounter Magus’ castle stays with you.

On top of all this, the visual arts don’t just stop at in-game images or concept art. One thing that sets Chrono Trigger apart from other RPGs of its time is that eventually, when it was released as a port for the PS1 – it came with anime cut scenes. For a Chrono Trigger nerd like myself, it was bliss. To not only re-live the Chrono Trigger experience, but also get to see new animated representations of my favorite video game characters that somehow seemed to breathe even more life into them. Here is the game’s opening cut scene:

The video above definitely evokes a sense of adventure, the same sense of adventure you can find within the story and the concept art. It is whimsical, exciting, and seems like it could be a Studio Ghibli production with its grand fantasy setting and steampunk-ish visuals. This all melds together to create a visually-impressive world in which you can inhabit via the character of Crono.

 

MUSIC
If there is any sort of litmus test which would showcase the artistic merit of a particular project, I’m guessing it would be music. Films are judged partly by their musical scores, and some movies are entirely based on music. Everything from animated films to serious dramatic films can win awards for their musical direction.

The absolute best thing, for me, about Chrono Trigger – has to be the music. Each song, composed by Nobuo Uematsu and/or Yasunori Mitsuda, not only provides mood music and atmosphere but gives the adventure its voice. From the opening theme (you may have noticed it in the video above) which gives us a sense of the grand quest, all the way to the ending which fills us with feelings of victory – the music is top-notch. Each song is a masterpiece. Here are a couple of examples, since my words can do the music (and remember, this is BIT MUSIC).

“Peaceful Days” is a piece that you will often hear playing in the background as you traverse the Kingdom of Guardia, the sleepy region Crono finds himself in at the beginning of the adventure. The music is easy, light, and doesn’t indicate adventure or danger one way or another, reflecting the attitude of Guardia’s residents. It can be challenging to create a game tune that won’t grate on people’s nerves – and this one never does.

“Memories Of Green” is a beautiful remix of “Chrono’s Theme” heard at the beginning of the game. The track is winding and creates a sense of positive longing, and is also easy on the ears when you’re wandering the world map in-game.

“Guardia Millenial Fair” is the tune that plays when you visit the fairgrounds. Immediately, you are bathed in a festive mood by the music. The little shouts were very surprising coming from the SNES at the time, but the sense of whimsy and fun this tune creates is unbeatable.

“Wind Scene” is a piece that seems to move almost everyone who listens. This is one of the most longing and nostalgic pieces in the entire oeuvre, and if you peruse the comment sections of videos playing this song on YouTube you can see that many people are moved to tears.

“Mystery Of The Forest” – This song has an intriguing bass line. The track is both beautiful and mysterious.

“Frog’s Theme” – This is one of the most dynamic pieces of music in the entire musical score. It gives me goosebumps every time.

“People Who Threw Away The Will To Live” – Not the most upbeat song on the score, but an example of the creative uses the music team had for different instruments like the saxophone. This song invokes a sense of jaded indifference. Brilliant.

“Decisive Battle With Magus” – This piece captures the danger and excitement of several of the boss battles in the game, though it is used the first time your adventuring party fights Magus. The use of drums and wind instruments is amazing. Clashing cymbals! Creepy laughter! So good.

“Sara’s Theme (Schala’s Theme)” – This song is very interesting and catchy, which is perhaps why Wiz Khalifa sampled it for his song titled “Never Been”.

“To Far Away Times” – Go ahead. I dare you to click on it and not be moved. Even if you don’t have the sense of nostalgia built up around this game, this piece of wonderful music floods living, breathing people with emotion. IS THIS NOT THE PURPOSE OF ART?!

These are just a few of the many, many musical numbers comprising the entirety of the Chrono Trigger soundtrack (over 60 of them, actually). You can find an entire playlist of them HERE – which is where I got most of these tracks. If none of those tracks moved you or captured your attention in any way, then get your pulse checked, friend. If, however, they did move you – if they inspired you enough to give you gooseflesh or to make you think about your own childhood or friends you’ve gone on your own journeys with, then you’ve accepted what I have – that Chrono Trigger, and by extension video games, is/are a work of art.

Now, we’ve seen that the story of Chrono Trigger can (and does) immerse people. The artwork is beautiful. The musical score is eclectic and brilliant. One last thing needs to be said before I get off my soap box, however.

 

HOMAGE
All great works of art inspire people around them to create. It’s like a neverending cycle of inspiration and creativity. How many artists have taken a seat inside a museum and have sketched the multitude of statues sitting before them? Pop art makes use of much mainstream pop culture art like comic books and film images and recycles it into something else. Artists feed off each other, and feed off particularly moving pieces of art especially. Chrono Trigger is not only a masterpiece in and of itself, but has also spawned many artistic projects and deviations based on the merit of its artistic integrity.

These cosplayers were inspired enough to create an entire cast ensemble of Chrono Trigger cosplay.
These cosplayers were inspired enough to create an entire cast ensemble of Chrono Trigger cosplay.
Frog fan art, inspired by the game Chrono Trigger.
Frog fan art, inspired by the game Chrono Trigger.

This talented lady is inspired to do a cover of the opening theme from Chrono Trigger on her violin.

This orchestra is inspired to do an entire melody arrangement featuring some of the music from Chrono Trigger.

He was inspired enough to create a metal arrangement of Chrono Trigger music.

Smooth McGroove obviously had to put in an acapella tribute.

Even Wiz Khalifa’s producer was inspired enough by at least the music to include samples of Schala’s Theme in this song.

Someone was inspired enough by the game to get this amazing tattoo.
Someone was inspired enough by the game to get this amazing tattoo.

One last thing, just GOOGLE the stories, man. Just Google them. For every naysayer out there who says Chrono Trigger is old news or who says it isn’t art – there are multitudes of fans out there who were not only happy to play the game, but continue to do so on different game systems (you can even get it on your phone, now) and keep the conversation alive. People have proposed to one another using Chrono Trigger, there have been exhibits in museums dedicated to video games and video game art, people have gotten tattoos (as seen above), people have genuinely experienced something that is shared by many, many people across the world. Is Chrono Trigger art? I think I’ve given enough examples as to why it is. Don’t you?

I welcome you to share your own Chrono Trigger stories in the comment section below. I’d love to hear the stories of how it affected you or how you felt when you first played it.